The Truth Behind Video Game Violence
Many people play video games to relax, relieve stress and
anger. However many games contain fictional violence that is being projected
through the mind of the person who is playing the game that might impact their
daily life routine.
"The psychological group reports that more than 90% of children in the United States play video games. Among kids between the ages of 12 and 17, the number rises to 97%. More important, 85% or more of video games on the market contain some form of violence. The titles seem to say it all: "Manhunt," "Thrill Kill," "Gears of War" and "Mortal Kombat." However, even the seemingly benign "Pokemon Go" requires players to go to battle.”
Constant exposure of violent video games, the gamer will
start to experience more violence tendencies as he is more exposed to fictional
violence. Research show that the accumulation of risk factors lead to aggressive
or violent behaviour. However video games “are one such risk factors”.
Therefore video games can be a bad example to kids and so parents started to worry what their child is actually playing and what does it include. The stress of violence video games had a great effect that parents started to protest on the streets and on social media.
As a reaction to those protests from the childrens parents, a rating board was formed. This dates back when Mortal Kombat was
released on the Super Nintendo and Genesis. What happened is that the game
ended up being censored on Super Nintendo because it was alarming that the “kid
friendly” console system included violence and blood. On the other hand the
Sega Genesis included all the realistic blood and the ability to use violent “fatality” moves to
defeat opponents.
Today
this rating board is known as the Entertainment Software Rating Board (ESRB)
where it helps the consumer or parent to make an informed purchase when they
buy a video game. This is done by a rating system that rates games based on
their content included in the six categories.
Some
companies like Rockstar even profited from the controversial news about violence
in video games. This is because they used “bad press” to market their games.
Sometimes they even paid to have “bad press” on themselves because they found
out that the press had marketed their game for them.
Grand Theft Auto: San Andreas can be taken as an example,
where a left out explicit piece of code was discovered known as the “Hot Coffee
Mod” that was implemented into the game by a 'modder'. What happened is that
Rockstar ended up selling more copies when the news had spread around the globe
and thus proved to be an efficient way of marketing
Parents being parents they might exaggerate a bit especially
when for our behaviour and future. That’s because from my personal experience
my friends and I used to play a lot of violent video games and we never turned out
to be a cold hearted killers. It is also argued that playing video games will reduce your violence because you "express it" in the game. This can be a benefit to society because it will reduce the child's motive towards aggression.
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